I Convoltion tables are based on some rather complex formulae and theoriesIwhich makes them difficult to understand for an artist. During last threeByear I managed to discover several convolution tables that produceJinteresting results in ADPro. They are all listed below and saved in ADProIformat in archive CTables.lha in the Misc drawer. To use them you have toBexpand the archive and put the files into your ADPro/ConvolutionsGdirectory. You will then be able to load them from the ADPro's ConvolveCoperator. Try using those settings with different values of Mix and'Treshold to see how they affect images.
Convolution tables:
3 x 3
(1) 10 10 10
0 0 0
-10 -10 -10
9 Colour picture: applied: 1 x = speckle?< Gray picture: applied: 1 x = rough stone! File name: SpeckleRoughStone
(2) 10 10 -10
10 10 -10
10 10 -10
B Colour picture: applied: 1 x = texturized paper?C Gray picture: applied: 5 x = texture (wrinkles)
File name: PaperTexture
(3) 10 10 -10
10 0 -10
10 -10 -10
8 Colour picture: applied: 1 x = sharpen
File name: SharpenBM1
(4) 10 -10 -10
10 0 -10
10 10 -10
= Colour picture: applied: 1 x = nice sharpen
File name: SharpenBM2
(5) 10 -10 10
-10 0 -10
10 -10 10
< Colour picture: applied: 1 x = web pattern6 2 x = noise
File name: WebNoise
(6) 0 -10 0
-10 0 -10
0 -10 0
5 Colour picture: applied: 1 x = blur
File name: BlurBM1
(7) -10 0 -10
0 100 0
-10 0 -10
D Colour picture: applied: 1 x = sharpen and lighten< 6 x = web pattern
File name: SharpenWeb
(8) -100 0 -100
0 100 0
-100 0 -100
6 Colour picture: applied: 1 x = drops< applied: 4 x = cross-hatch
File name: Drops
(9) 100 0 100
0 100 0
100 0 100
B Colour picture: applied: 3 x = texturized paper?< applied: 15 x = cross-hatch
File name: PaperTexture2
(10) 100 100 100
0 100 0
0 0 0
File name: EdgeAndBlur1
+
100 100 100
0 100 0
0 0 0
File name: EdgeAndBlur1
+
100 100 100
-100 100 -100
-100 -100 -100
File name: EdgeAndBlur2
D Colour picture: applied: 1 x each = keep edges andD blur inside